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3-D Genesis Amiga1983 labelimageminimize
3-D Ghost Attack Amiga (Videosoft)1983 labelimageminimize
3-D Havoc Amiga1983 labelimageminimize
3-D Tic-Tac-Toe  Atari;Sears;Telegames (Atari)1980Atari CX2618, rarity 2 Common, Sears 49-75123, Rarity 3 Scarce. 1 player or 2 players. Uses the joystick. The Atari cart comes in text label and picture label variations. NTSC. Released in the USA. The first VCS game by a female designer. Telegames (not Sears Tele-Games) still manufactured and sold this game untill recently. 9 game variations, 1-8 represent the skill of the computer player, 9 is for 2 players.
When the AI is thinking, it turns the board graphics off in order to think faster. This is also very convenient to hide when the AI wants to cheat unnoticed by moving one of its previously placed pieces. This is the first game to have an AI that can decide to cheat .
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3-D Zapper US Games1983 labelimageminimize
A Mysterious Thief  ZiMAG;Emag;Vidco1983 labelimageminimize
A Roach in Space AtariAge2019 labelminimizeminimize
A-Team  Atari1983CX26133. NTSC prototype cartridge intended for release in North America, uses joystick. This games was called Saboteur and was graphically redesigned for the A-Team license. A PAL hack is available. labelimageminimize
A-VCS-tec Challenge AtariAge2006Aztec Challenge clone. 1 player, uses joystick. Comes in black, clear cartridge, PAL or NTSC variations. Pyrmid and Aztecatl label varations.
[Zerothis]
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Acid Drop Salu1992Rarity 4 scarce+, uses joystick. Released only in Europe. NTSC hack is available. labelimageminimize
Actionauts  AtariAge2008 labelimageminimize
Advanced Dungeons & Dragons: Tower of Mystery  ? (M Network)1984Prototype intended for release in North America, MT7175, NTSC. Uses joystick. Intellivision Productions is in possession of this finnished game that will never be published due to copyright issues. This game is called Tower of Doom on the Intellivision. This cartridge is 16k plus there are 2k of onboard RAM and the player can enter their name (this would have been the first VCS cart with these innovations). labelimageminimize
Advanced Dungeons & Dragons: Treasure of Tarmin  Mattel (Synth Corporation)1983Prototype intended for release in North America, MT4325, NTSC. Uses joystick. Intellivision Productions is in possession of this game that will never be published due to copyright issues. This game is called Minotaur on the PC. labelimageminimize
Adventure  Atari;Polyvox (Atari)1980An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs.

This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver.

There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing).

The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom.***[b]About the release date[/b]:

Could be 1979 or 1980. According to the game developer, Warren Robinett:

[quote]I am pretty sure the Adventure cartridge was released during the 1979 Christmas season. But I was in Europe during that time. People were definitely playing Adventure in early 1980 [...] Anyway, the Adventure cart was definitely out in the world by June 1980, and had been out there for a while. My belief is that it was released during the 1979 Christmas season, but I did not actually see an Adventure cart in a retail store prior to Jan. 1, 1980. So I guess I don't truly know for sure.[/quote]***
[48]***Adventure was released in North America by Atari, CX2613, picture and text labels rarity 2 Common+, NTSC. Sears 49-75154, picture label rarity 4 Scarce+, text label rarity 3 Scarce, NTSC. Released in South America by Polyvox, NTSC.

This game was inspired by another game called [game=Colossal Cave Adventure]Colossal Cave Adventure[/game] (later known as [i]Colossal Cave[/i]) by Will Crowther and Don Woods. Adventure was hundreds of kilobytes in size and ran on a room-sized mainframe; Mr. Robinett's Adventure fit in 2k and ran on a VCS, which is smaller than a VCR.

Mr. Robinett developed this game against his boss' instructions (who said it was too big).

[spoiler=The first videogame with an easter egg (secret):;Close]Find the hidden dot that removes a wall and enter a secret room where the words 'Created by Warren Robinett' are spelled out.[/spoiler] Mr. Robinett also did this without permission and it was discovered after he'd left employment with Atari. At the time, programmers at Atari were not given credit, could not discuss their work in public, had no official creative input, were not allowed to collect royalties and were being paid less then some of their own secretaries.

In a development version of the game, there was a roadrunner character that just ran around.

Late in the development of this game, Mr. Robinett was told by marketing to change the game to 'Superman' to ride the hype of the Superman movie that was released in 1978. John Dunn came to the rescue and volunteered to do the [game=#99763]Superman[/game] game.

[game=Rocky's Boots]Rocky's Boots[/game] was the followup to this game and uses a later version of the adventure engine (ADV# engine).
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Adventure II Atari;Syzygy Company2005 labelminimizeminimize
Adventures of TRON  M Network;INTV;Polygram (APh Technology Consultants)1982Adventures of Tron was published in the USA by M Network, MT4317, NTSC. Republished later by INTV, NTSC. All USA versions rarity 3 Scarce. Adventures of Tron was published in South America by Polygram, NTSC. Telegames (Not Sears Tele-Games) still manufactures this game in Europe with the title screen removed under the name Adventures on GX-12, PAL. Uses joystick, 1 Player. Based on the Walt Disney motion picture TRON. Programmers were supposed to be making an Atari version of Maze-A-Tron for Colecovision, but this game was developed instead. The game turned out so different that APh also programmed a Colecovision version of this game, which was never released. labelimageminimize
Air Raid Men-A-vision1982Published in the North America, Rarity 10 Unbelievably Rare, NTSC. Uses joystick. MenAvision's only game. This cartridge has an unusual T shaped handle and a large square picture area. An sci-fi invaders scene graces the blue cart. labelimageminimize
Air Raiders  Mattel Electronics;CCE;Quelle (Mattel Electronics)1983
[125]***Published in North America by M Network, rarity 2 Common+, and later by INTV, MT5861, rarity 3 scarce, NTSC. Published in South America by CCE, C-817, NTSC. Also published in South America by Polygram, Supergame and Dynacom, NTSC. Uses joystick, 1 player. Was called "Air Battle" when under developement.
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Air Wolf Quelle?Rarity unknown, released in North America, NTSC. minimizeminimizeminimize
Air-Sea Battle  Atari;Sears (Atari)1977A target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in 2 minutes and 16 seconds. In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.***[media=youtube]YpZ7GfneiO0[/media]***Atari CX-2602. numbered text and pictured label rarity 3 scarce, plain text label and Sears 49-75102 99802 rarity 2 common+. All versions released in North America, stereo, 1 player or 2 players and uses 1 joystick or 2 joysticks for simultaneous play.
[Zerothis]***One of the nine games available on the release of Atari VCS. You have to destroy anything moving across the playfield. It was programmed rather badly; in some levels there were problems with controlling your craft, collisions were inaccurate, and if you hit your enemy, even its shot was destroyed! Moreover, it lacked longevity and variety. Definitely unsatisfactory.
[Retro-Maniac]
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Airlock Data Age1982
[125]***DA1004, rarity 3 scarce, NTSC. Released in North America. 1 player or 2 players. Uses the joystick. Escape from the sinking submarine.
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Alfred Challenge Ebivision;AtariAge (Ebivision)1998ebi01, works on NTSC, PAL and SECAM TVs. This is a Homebrew game with only 100 limited edition boxed copies available. Best Electronics still sells standard editon cartridge only versions. labelimageminimize
Alien 20th Century Fox1982It's [game=#5506]Pac-Man[/game]! What a rip off! No wait, this is a better version, of Pac-Man.
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Aliens vs the Killer Bees Georgia Tech University2007Pilot an alien flying saucer intent on world destruction. Use your beam to the destroy houses and trees below, but watch out for the killer bees, Earth's last hope for salvation. labelminimizesubject
Allia Quest Ebivision;AtariAge (Ebivision)2001 labelimageminimize
Alpha Beam with Ernie Atari1983
[126]***
[48]***Designed for Kid's Controllers, works with standard keypads.
[Zerothis]
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Amidar  Parker Brothers;Rainbow Vision;Suntek (Parker Brothers;;Suntek)1982Published by Parker Brothers / Rainbow Vision / Suntek / Froggo labelimageminimize
Amoeba Jump Nathan Strum (Dion Olsthoorn)2018Amoebas have a bad reputation, which is totally unfair. Almost all of these single-celled creatures just like to eat bacteria, not brains! Did you know that amoebas don’t have a fixed body-shape and move around by changing the shape of their pseudopods, which they also use to gather food?

In this game you play as Mr. Amoeba, a friendly microbe who enjoys eating bacteria pretty much indiscriminately. However, you first have to jump up the platforms and earn 1,000 points before those delicious bacteria start appearing.

Mr. Amoeba has two pseudopods on his head, which he uses both for jumping and eating bacteria.
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Androman on the Moon Atari (Atari;Western Technologies)1984Androman is on a Moon mission, mining minerals. But he has been attacked by aliens. His only defenses, other than retreating from the mines with aliens in them, is his timed explosives packs and old abandon shooting weapons found near the mines exits (that breakdown shortly after being used). Placing explosives at just the right moment and location, ensures that an alien will be nearby when it explodes.
This game was designed to interact with the Androman robot peripheral that was, like this game, never released. Androman would drive around on a moon map on the floor in front of the TV and make noises or gestures in reaction to events of the game. With sounds, a voice and articulation not found in other robot peripherals, Androman could be programmed as a fully developed character of the game that resided in the real world. He could act out surprise, fear, pain, humor, or whatever fit the action of the game. A barcode reader under Androman was used to confirm his location in the real world matched his virtual location. For this game, he would drive around a moon map to reach mines. Then he would watch and react while the player controlled the action. When the player reached the exit and picked-up the weapon there, the view would switch to a first person 3D tunnel and Androman would similarly locate himself on a real world representation of it. The player would Direct Androman to dodge left or right to avoid oncoming aliens that were present only on-screen. Androman and the view were synchronized throughout. Androman could also shoot the aliens during this sequence. Upon exiting, Androman would move to the same mine's exit area on the real map. The player needed to guide Androman back to base to unload the collected ore. The cycle would then repeat for every mine on the moon.
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Anteater Mattel1983 labelimageminimize
Aquaventure Atari1983The was a prototype cartridge developed in 1983. It was eventually released via [gametag=flashback2.0]Atari Flashback 2.0 system[/gametag]
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Arcade Pong Atari2005This game uses paddles for 2-player verses only.
It took 27 years, but Atari finally published Pong for the Atari 2600. Actually, it is only available for the [[gametag:flashback Atari Flashback 2.0]]. It may come as a shock to some people who thought sure Pong had been available for the Ancient Atari VCS, but its true, Pong was never a 2600 game. However, A version of Pong for the 2600 was available as a game variant of [[gameid:99798 Video Olympics]]. Also, BASIC source code for 2600 Pong was included in the manual for [[gameid:20339 Basic Programming]]. The source code version could be played only after starting Basic Programming, typing in the source code, and running it. Once you switched off the system, you'd lose Pong and have to type it in again to play.
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Arkyology Sparrow Records (Enter-Tech)1983 minimizeimageminimize
Armor Ambush Mattel (M Network)1982A tank game very similar to Combat, with a larger playing field and the ability to switch between two tanks. labelimagesubject
Artillery Duel Xonox1983 labelimageminimize
AStar AtariAge2006 labelimageminimize
Asterix  Atari1983
[131]***
[126]***Astérix
[48]***Asterix
[48]***Taz was released in North America. The graphics were changed to the Asterix theme when released in Europe.
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Asteroid Fire  Bomb;VDI;Suntek1983Published by Bomb / VDI / Suntek / Gem International Corp / Onbase***
[48]
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Asteroids  Atari;Polyvox;Sears (Atari)1981Its not vector. Shoot the asteroids into pieces and shoot the pieces into itty-bity pieces, and then (due to 8-bit physics) they disappear when shot. Destroy them all and the screen fills up with asteroids again. Watch out for the occasional UFO. Move around with thrusters if you want, or teleport to a random place, or even shift phase to pass through solid objects.

Hacks:
[i]Arcade Asteroids[/i] is fixed to look more like the arcade version. It is one of the games for the [gametag=flashback Atari Flashback 2.0]flashback Atari Flashback 2.0[/gametag].
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Asteroids Deluxe Atari2005 labelminimizeminimize
Astro Chase Parker Brothers1983 labelimageminimize
Astroblast  Mattel Electronics;Telegames (Mattel Electronics)1982 labelimageminimize
Astrowar  Starsoft;Home Vision;Gem International Corp1983 labelimageminimize
Atari Climber  XYPE;Atariage;Atari2004This homebrew title was officially published by Atari via the [[gametag:flashback2.0 Atari Flashback 2.0 system]] in 2005.
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Atari Video Cube  Atari;CCE (Atari)1982 labelimageminimize
Atlantis  Imagic1982
[126]***
[48]***Only you can save the lost city of Atlantis, one of the greatest civilizations man has ever known. You command the three defense posts that guard the skies. As the dreaded Gorgon fleet descends on Atlantis, you must destroy them - or perish! 1 or 2 players can help defend the submerged city of Atlantis. The longer you last, the faster they come. Some enemy ships fly slowly but steadily over Atlantis. Others streak across the sky. Knock out a Bandit Bomber and annihilate its entire Gorgon squad. Blitz them!***Published by Imagic / CCE / Digitel / Dynacom / Dactari / Milmar / Suntek / Rainbow Vision / Zellers / Activision / Funvision / Fund International co

'Strahlen der Teufelsvoegel' is the German release of 'Atlantis'. They changed the color a bit (it is red instead of green) and the enemies are monster-birds and not spaceships.
Ocean City Defender was pirated by Zellers and has improved graphics.***[b]About special contest version Atlantis II:[/b]

No catalog #, rarity 10 Unbelievably Rare, 1 player, Uses the joystick.

Only 10 of these cartridges where made. They were given to the finalists in the 'Defend Atlantis Contest' along with paperwork certifying the authenticity of the game. Not all of these cartridges are accounted for. This special edition of the game allowed for score higher than 1 million, but no one has made it near that score. It has different faster ships and other designs to make the game harder than the prequel.
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Atom Smasher Video Soft1983 labelimageminimize
Bachelor Party  Playaround (Mystique)1982 labelimageminimize
Backfire AtariAge (ChAdiVision)20031 player, uses joystick.
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Backgammon Atari1979The backgammon board is divided into two halves or tables. The divider is called the bar. The inner table is the portion at the bottom of the playfield; the outer table is the portion at the top of the playfield.

Each table is also divided into halves. The red player's home or inner table is on the lower right side of the playfield; the white player's home or inner table is on the lower left side of the playfield. The red player's outer table is on the upper right side of the playfield; the white player's out table is on the upper left side of the playing field.

Each player's inner and outer table has six points. The point is the area on which you rest your you pieces as you move around the board. Each point is numbered for reference starting in each player's inner table. The white side is number 1 to 12 starting at the bottom right side of the board.***[media=youtube]8o2ipJRr9zk[/media]***Atari CX2617, rarity 2 Common+, Sears #99848, Rarity 3 Scarce. 1 player or 2 players. Uses the paddles controller. The Atari cart comes in text label and picture label variations. NTSC.
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